The Second Name, the First Function
Backgrounds
This represents your first occupation and the second name you've ever borne. This Name describes a Function you have. Roll 1d6 to determine your background. You may choose the background of your roll, or the background of your roll + 6 or + 12.
A roll of 2 allows for option 2, 8, or 14, for example.
Result | Background | Bonus | Equipment | Ability |
---|---|---|---|---|
1 | Farmer | +1 to Flesh | Farm animal, one tool (1d6) | Other farmers recognize you as one of their own and will offer you aid, provided it does not endanger them |
2 | Shepherd | +1 to Soul | Shepherd's crook (1d6) | Gain +1d3 damage against beasts which attack something you care about |
3 | Husbandman | +1 to Flesh | Cattle prod (1d6) | You can properly evaluate the condition and health of any domesticated animal you may purchase |
4 | Scribe | +1 to Heart | A stone with three different languages on it | You are literate and can translate any writing written in the languages on your stone |
5 | Cook | +1 to Heart | Cooking utensils, including a large pot | You can turn a ration into a meal which increases healing from rest by 1d3 |
6 | Builder | +1 to Flesh | Hammer (1d3), shovel (1d6) | You can assess buildings for the easiest means of entry and exit available |
7 | Hunter | +1 to Spirit | A bow with 21 arrows | You can harvest 1-1d6 rations from slain animals, depending on their size |
8 | Soldier | +1 to Blood | A sword (1d6) and a shield (1d3) | Other soldiers inherently trust you and will outfit you, provided they have the means to do so |
9 | Merchant | +1 to Heart | A bag of coins worth one purebred warhorse | You can determine when non-combatants are lying to you |
10 | Thief | +1 to Flesh | 1d3 knives (1d3) | You can hide 1 + Flesh modifier hand-sized items on your person |
11 | Messenger | +1 to Spirit | An important message from an important person | You can always gain the attention of an audience by raising your voice |
12 | Musician | +1 to Soul | An instrument | When you play your Song during a rest, those who heart it recover 1d3 Spirit |
13 | Trapper | +1 to Spirit | 1d3 traps | You can spot trails of animals and demons through brush and determine when they were last used |
14 | Artist | +1 to Soul | A painter's kit with 7 colors | You can take a mental “snapshot” of something you’ve seen and remember it down to fine details |
15 | Miner | +1 to Flesh | Pickax (1d6) and a length of rope | Once your eyes adjust, you can see in darkness like it is twilight |
16 | Drunk | +1 to Blood | A hangover and 1d3 bottles of alcohol | You can gain local information with ease within drinking establishments |
|17| Noble | +1 to Soul | A servant and fine clothes | You can gain audience, at least once, with any individual from any level of society, including champions and kings |18| Smith | +1 to Flesh | Hammer (1d3) | You can repair metal items completely given enough time and the proper equipment (usually a source of heat, a flat surface, and a hammer)
Lately I've had time to write (well, type), so I've been making use of it. Within this post is already a change from a previous post; Nature is no longer the name of the Attribute/Stat, but Spirit. More tweaks and twinges will occur as this progresses, until the "final product" (read: rough draft) is completed.