Monster Manual 1
Glass Shroud
HD: 3
Armor: As medium
Move: As man
Shred 1d6
| Shroud 1d6; enshrouds enemy
Enshroud: The target must Save vs Magic. If it succeeds, the target moves out of the way, though still within arm's reach. If it fails, the glass shroud occupies the same space as the target. The target must Save vs Magic every turn it is enshrouded; each successive turn increases the save by 1. Every turn the target is enshrouded it takes a hit.
Flit (3): The glass shroud can flit to a point within Move 2. It may do this at any point of the round. For every hit it takes, it loses a flit.
A glass shroud is a moving swirl of glass shards. They are designed to kill sand demons but can be corrupted by chaos and turned against their masters. They are slightly bigger than large-man-sized.
Lamassu
HD: 7
Armor: As heavy with a shield
Move: Triple Fly: Triple
Gore 1d6 (crits on 4-6); carries enemy
| Swipe 1d6 (crits on 5-6)
Carry: The target must Save vs Injury. If it succeeds, the damage is dealt but the target is not gored. If it fails, the target is gored and carried on the horn of the lamassu. Every turn the target is gored it takes a hit.
Minor Deity: The lamassu cannot be surprised and knows the location of all enemies engaged in combat with it.
Protector: The lamassu can spend its action to heal an ally 1d3 hits.
Stone: The lamassu takes double damage from blunt weapons and no damage from slashing or piercing weapons.
Lamassu are minor deities of protection. They are made of stone and bear the horns and body of an ox, the head and face of a man, the legs and claws of a lion, and the wings of an eagle. They are often used to guard important areas.
Skeleton
HD: 2
Armor: As medium
Move: As man
Slam 1d6 (crits on 5-6) |
Strike 1d6
Bone: The skeleton takes double damage from blunt weapons and no damage from slashing or piercing weapons.
Undead: The skeleton has no vital spots and no physical needs.
Skeletons are people who underwent the process of ossification. Their entire bodies were turned to bone, including fine details like facial expressions and hair. They are often found within tombs of nobility and royalty as guardians of their burial goods.