Knicks & Knacks

Health & Rest

Health

Your race determines the amount of health you have.

When your Health reaches 0, roll 2d6 for injury on the table below. After determining the injury, "refill" your Health to max, applying the appropriate penalty. This penalty remains until the injury is healed. Any "overflow" damage carries over into the next "refill".

For example, a PC has 3 health and suffers 5 damage. The PC is dropped to 0, takes an injury and the penalty to max Health, refills to the new max, then takes the remaining 2 points of damage thereafter.

If max health every reaches 0, you die.

Injury Location 1-2 3-4 5-6
1 Ear/Mouth/Nose Jaw/Throat Head
2-3 Back/Shoulder Belly Chest
4 Hand/Wrist Elbow Arm
5-6 Foot/Ankle Knee Leg

1st Injury to Area

2nd Injury to Area

3rd Injury to Area

Rest

A rest is an 8-hour period of sleeping and light activity (reading, talking, eating, keeping watch for no more than two hours). Interruptions of an hour or more in a period of rest requires the rest restart.