Knicks & Knacks

Cheap Thrills [GLoGmas 2025]

My GLoGmas...uh...recipient? this year is Louis over at Garamondia! I am definitely not the right person to handle their setting (drugs are bad for you, m'kay?), but in the spirit of GLoGmas I did my best. This post largely interacts with the following four posts over at Garamondia:

Louis has way more than four posts on their blog. They have a daunting amount for only two years of posting, frankly. Go read them!

And to Louis specifically - you've put an immense amount of effort into your setting. That much is evident across the 150+ posts in the last two years and your bajillion discord messages. My greatest aspiration with this post is to give you something you'll be pleased with, because your effort alone demands a worthy post. I hope I have succeeded.


This post focuses primarily on cheap drugs.

Cheap Thrills

From Disease and the Underworld

"Everywhere will sell cheap drugs, even if it's the local innkeeper selling across the counter. Cheap drugs have a 1 in 20 chance of not working and are much, much cheaper than properly prepared stuff...if an adventurer is buying cheap drugs, they are in a very bad way..."

From A Minimal Setting Document - Equipment

"The culture of the Barony is a drug culture...drugs are important as medicines but also as social binders...You can get very cheap doses of each (10 copper), which have a nasty taste and smell, and a chance for unpleasant side effects..."


All cheap drugs abide by the following rules:

Unintended Effects of Cheap Drugs

If you take a cheap drug, roll a d20. On a 1, nothing happens. On a 2-9, the drug produces an unintended effect instead. The unintended effect is determined by the number on the d20.

Medicine

Cheap Prophylactics (1 silver / dose)

Cheap prophylactics, if they work, are guaranteed to prevent something external from becoming internal.

Cheap Curative (3 silver / dose)

Cheap curatives stop working at one "level" of disease above their "normal" counterpart. Unintended effects of cheap curatives last until they, too, are cured.

Cheap Painkillers (1 silver / dose)

Every time you take a cheap painkiller, there is a 12-in-20 chance you become addicted to them.

Labor

Some "employers" skimp on the drugs to cut corners and save costs. Half of the time, they get away with it. The other half of the time, they don't. Leery workers often sell these "labor-grade" drugs within the community, becoming the main source for them.

Stimulants (2 copper / dose)

Sedatives (2 copper / dose)

Social Drugs

Cheap Narcotics (2 copper / dose)

Every time you take a cheap narcotic, there is a 6-in-20 chance you become addicted to them.

Cheap Psychotics (5 copper / dose)

Psychedelics (5 copper / dose)

Exotic Drugs

There are no actual cheap equivalents to Imperial drugs, but not everyone is privy to this information. Taking a "cheap" Imperial drug guarantees an "unintended" effect. Roll a d20 if you take one. You suffer the effect of your result.