Knicks & Knacks

Basics & Skills

Basics

Players roll 3d6 / 3 (rounding down) to determine their starting stats.

Stat Bonus/Malus
1 -2
2 -1
3 0
4 0
5 +1
6 +2

When attempting to do things, the players roll 2d6, trying to beat a 7. In most instances, 7 is the number to beat.

Skills

Characters start with three Skills - two from their background and one from their role. They have just become their role; they have been their background for much longer. Because of this, one background skill starts at Adept; the other two start at Novice.

Skills progress through four tiers. Each tier providing a bonus to rolls related to that skill.

Tier Title Bonus
0 Novice +1
1 Adept +1d3
2 Expert +1d6
3 Master +2d6

To progress through a tier, the skill must determine the success of the roll a prerequisite number of times. Players add their skill bonus last in the calculation.

For example, if a player rolls a 7 on 2d6 and is a Novice, the result becomes an 8. The skill was the determining factor in success or failure. The player then makes a mark, keeping track of the number of successes until they advance to the next tier.

Progression # of Successes
Novice -> Adept 3
Adept -> Expert 2
Expert -> Master 2

Inspiration

My all-time favorite skill progression in a GLOG-hack comes from the Sludge GLOG or "SLOG" from https://caput-caprae.blogspot.com. Theirs is simple yet robust, and I sought to mimic it, albeit changed to my eventual hack.